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PlayStationAugust 21, 2026

Bungie Reportedly Had 5–6 Games in Development at the Time of Sony’s Acquisition, Most of Which Were Cancelled

A new report claims Bungie had five or six live-service games in development when Sony bought the studio for $3.6 billion in 2022, but most of those projects were later cancelled — adding fresh context to Bungie’s layoffs and Sony’s $765 million impairment.

Bungie Reportedly Had 5–6 Games in Development at the Time of Sony’s Acquisition, Most of Which Were Cancelled

According to a report published this week, Bungie was developing five or six live-service games at the time of Sony’s $3.6 billion acquisition in 2022, but most of those projects were cancelled or restructured in the years that followed. The report, first summarized by GamesRadar+ and picked up across multiple outlets, paints a picture of a studio whose pipeline was far broader than its post-acquisition output would suggest.

The titles reported to have been in the pipeline included the now-released Marathon and continued Destiny 2 support, alongside several other unannounced projects that ultimately fell apart. The cancellations are part of a wider pattern at Bungie that has already included significant layoffs, a $765 million impairment loss Sony booked against the studio, and Marathon’s rough PS5 launch.

Sony has publicly stated that Bungie has not generated as much revenue as the company expected when it bought the Destiny developer. Marathon in particular has been cited as a critical test of Sony’s live-service strategy under the PlayStation Studios umbrella. The new report adds context for why the studio has been forced into restructuring and which previously planned projects may never see release.

The claims are based on reporting by GamesRadar+ and have been corroborated by several outlets including The Game Post, Glitched Online, GameRiv and Tech4Gamers, all publishing today.

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