1047 Games Ends Active Development on Splitgate: Arena Reloaded and Empulse, Pivots Away From Live-Service Shooters
After ten years and more than 25 million players, 1047 Games is pulling the dedicated servers for Splitgate: Arena Reloaded and Empulse on September 3 and moving both titles to peer-to-peer hosting. Co-founders Ian Proulx and Nicholas Bagamian say the studio’s next game “may look very different.”

After ten years of building live-service arena shooters, 1047 Games is stepping back from the genre that defined it. The studio confirmed today that active development on Splitgate: Arena Reloaded and Empulse is ending, with both titles moving to peer-to-peer hosting on September 3 so that players can keep finding matches even after the dedicated servers go offline.
In a statement posted on X, the studio said neither game is generating enough revenue to cover the ongoing cost of running dedicated servers. 1047 Games had absorbed those costs to give both titles room to grow, but management concluded that doing so was “no longer sustainable.” Dedicated servers and matchmaking will shut down on September 3, after which players will host their own lobbies through an in-game server browser. Empulse will receive one final new map and a regional price cut as part of what the studio called its last update.
The move mirrors what 1047 Games did with the original Splitgate last year, when that game also shifted to peer-to-peer hosting after its servers went dark and remained playable, including on console.
Splitgate 2 launched in June 2025 and quickly ran into controversy over a MAGA-style “Make FPS Great Again” cosmetic hat and a $145 cosmetic bundle. Within a month, 1047 Games had laid off an undisclosed number of developers; a second wave followed when the studio pushed the game “back to beta” a month later. Empulse — a 6v6 movement shooter pitched as a spiritual successor to Titanfall — only entered early access in June 2026, and more layoffs followed within weeks.
Co-founders Ian Proulx and Nicholas Bagamian framed the change as a strategic pivot rather than a closure. “After ten years of focusing on live service shooters, our focus is changing,” they wrote. “What we build next may look very different from what people expect from 1047 Games, but what has not changed is why we are here: we love making games.” The pair noted that more than 25 million people have played 1047 Games titles over the past decade.
The statement does not address staffing, and it remains unclear whether further cuts are planned. 1047 Games has already gone through multiple rounds of layoffs, most recently in July — weeks after Empulse’s early access launch.
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